TimeDemoQuit - Runs a timedemo, and then exits the game completely when done. As no default demos exist in Quake 4, you will have to use a custom demo See the Conclusion section for more details of where you can download a good custom demo for use here, and more instructions on its usage. TimeDemo - Runs a timedemo on the demo name provided. The higher the rate, the larger the resulting file will be, but the smoother it will play.īenchmark - Runs a benchmarking procedure which uses progressively less pixels (screen size shrinks) and then goes through a variety of effects until a result is provided at the end in the console. The greater the size, the larger the resulting file.Ĭom_aviDemoSamples - Determines the sample rate for AVI demos generated through the avidemo command. The greater the size, the larger the resulting file.Ĭom_aviDemoWidth - Determines the resolution width in pixels for AVI demos generated through the avidemo command. These files may take longer to load.ĭemoShot - Creates a screenshot for the demo file specified.Īvidemo - Creates an AVI from an existing demo.Īvigame Creates an AVI from your current gameplay.Ĭom_aviDemoHeight - Determines the resolution height in pixels for AVI demos generated through the avidemo command. Set to 0 will reduce memory usage, but loading demos will take longer.Ĭom_compressDemos - If set to 1 will compress demo files recorded, reducing their size. PlayNetDemo - Plays back a multiplayer demo with the name specified.Ĭom_preloadDemos - Preloads all demos before playing them. StopNetDemo - Stops recording the current multiplayer demo. RecordNetDemo - Records a demo of your current gameplay on a multiplayer server only and saves it to your demo directory, similar to the recordDemo command but is more 'real world' for benchmarking purposes - see this page for more details. PlayDemo - Plays back a singleplayer demo with the name specified. StopRecording - Stops recording the current demo. This directory doesn't exist by default and is created the first time you record a demo. The demo is placed in your \Quake 4\q4base\demos\ directory by default. RecordDemo - Records a demo of your current (singleplayer) gameplay with the name specified. I can't hate it, even if it deserves it.Quake 4 Tweak Guide Advanced Tweaking (Pt.3) Quake IV is so deeply, crushingly, ordinary, but through an accident of timing it was, for me, community. We knew it wasn't as good, that it didn't have that rollerskating-through-hell fluidity of Q3, but it felt like an excuse to go back without actually going backwards. In my last years of working for a magazine, a collective of old Quake III fans go together to play Q4 multiplayer every lunchtime, simply because it had maps we loved and we liked to see them wearing fancier skin. BioShock would use this same concept so much more effectively just a few years later, because it focused on the sacrifice rather than the power of the transformation. I tried, I downloaded it ready, but this voice at the back of my head yelled "no, it's not worth it, life is too short, there is no need to redeem this game." So I stick with my 2005 opinion: a serviceable but plodding shooter which somehow made its big twist - you get transformed into a super-powered Strogg part way through the game - boring. I couldn't bring myself to play it again now. To be given something so damned ordinary was crushing, especially so hot on the heels of the dispiriting Doom 3. Have you played it? Particularly, have you played it recently? It felt like such a disappointment at the time, but that was a time when we craved a 'proper' id game (even though id weren't making it) and the first new singleplayer Quake in almost a decade. This is one of those HYPs where it's very much a question rather than a recommendation. One a day, every day of the year, perhaps for all time. Have You Played? is an endless stream of game recommendations.
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