We feel like Brewmaster and Omniknight are the two main changes when it comes to heroes. Tiny is still a magic nuker who grows into a right-clicking nuker, Axe is still an initiating hero, but now he scales ridiculously well, Huskar is still Huskar, but tankier. There are many noteworthy first trends, like Tiny, Pugna, Axe and Huskar, but very few heroes were changed on a fundamental level. The hero is objectively weaker and is one of the biggest losers of the patch, but he will probably get tweaked to become competitive. Even Techies isn’t that different, in our opinion: he can still be quite annoying and do a lot to prevent push and now one doesn’t even need to pay attention to the map. Possibly the most disappointing part of the patch notes, as Techies aside, there are very few noteworthy changes. Since it can now be disassembled into Butterfly/Halberd and Nullifier/Rapier, there are so many ways to make use of the burn aura while it is relevant and then pivot towards right-click items later on. Radiance, on the other hand, might now rival Maelstrom and Battlefury as a farming tool. This might be a go-to item for any aggressive Agility core. Spoiler alert: it isn’t there and Riki now wins 55%+ of his games. The latter now costs roughly 20% less and the moment I saw it, I fully expected a full on Riki rework later on in the patch notes. They are small one-two line alterations to two existing items: Radiance and Diffusal Blade. However, personally, I feel like the biggest changes are not the ones highlighted in bold. Which pairs nicely with the new Ethereal Blade. Coming from HoN and having first-hand experience playing against Puppet Master with Harkon’s Blade, I am almost sure that it is a big deal, especially considering it allows the user to ignore ethereal effects on top of all the other benefits. There is also Revenant’s Brooch which looks like a fun item for right-clicking Intelligence cores. The Ethereal Blade is finally a caster item that now deals damage based on the enemy's primary attribute, making it great against most Agility carries, but, ironically, especially devastating against Morphling. We also got a stat-agnostic Orchid and seemingly more reliable and useful Bloodstone that doesn’t get weaker than Kaya and Sange after one death. New and Reworked ItemsĪlmost every single complaint we had in our recent Blog Post was addressed: Vlad’s can be a support item once again, Mage Slayer now has a progression and Drum of Endurance is back, at least theoretically. It is no longer a Zoo, it is an Exhibition. Pretty much every single mechanic can be covered by a right neutral creep and that means creep-dominating heroes are no longer synonymous with a mindless mob rush playstyle - they can be a swiss knife of Dota. However, Dota players adapt to win and more adaptable players, who will be willing to learn the intricacies of Microing units, will be rewarded. It might take some time for players to adjust to it, though and the changes won’t be noticeable in every single game. It will have a very distinct impact on the meta, especially the professional one. This is probably the biggest reason a sizable portion of the community feels underwhelmed by the patch. Three out of five have been the least played heroes in Dota in the last year. This isn’t the biggest part of the Dota player base and four out of five aforementioned heroes have been the least played heroes in pubs in the last month. Hearing all the complaints about how Dota was slowly turning into a lesser, more casual game, Valve decided to go back to the game’s RTS roots and give all Chen, Lycan, Beastmaster, Visage and Enchantress players a massive influx of new and exciting options. The hero is definitely in need of some extra care, so a more thorough discussion will follow once changes are made. Though, truth be told, despite a rather nice mobility and initiation skill in Onslaught, it is going to be hard to beat Blink + Pulverize in terms of efficiency and ease of execution. Once the numbers are tweaked, the Primal Beast should be a nice addition to a rather niche, but growing pool of position three heroes who, in theory, do not fully rely on Blink Dagger for initiation. There is very little to complain about right now, to be honest, as the hero was released seemingly underpowered. Valve really like their Strength offlaners, it seems, since we are getting the third one in a row, though it is less of a complaint and more of an observation.
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